UBERMOSH – Literal, actual bullet hell arena madness


Playing UBERMOSH is like a mad night out with your friends in a cheap pub. It’s loud, packed full of creatures you don’t really recognize, and a bit of a blur if you’re unfamiliar with the setting. And even if you are an experienced bullet hell player, or you’ve got the reflexes of the Flash, you’re likely to take a while to get accustomed to the pacing and quirks of this title.

Firstly, UBERMOSH knows what it is. It doesn’t encumber the player with story, the character’s name, and other trivial details like that. Upon entering the tutorial all the exposition you receive is delivered in a short, punchy speech from an unseen voice, and then you’re left twisting in the wind as an alien horde surrounds your position. Thankfully the objective of the mission is simple and singular: survive.

Before things really heat up, on the ground in front of your power-suited character you’ll see three distinct weapons to wield (alongside your trusty sword of course). They each serve the same function, to blast the xeno invaders into dust and to keep you alive and breathing until extraction arrives in ninety seconds. That’s just the tutorial though, without even touching hardboiled mode.

Movement speed and reaction time are absolutely critical in this title, more so than most surprisingly. Because enemies can spawn at any four corners of the map, as well as anywhere inbetween those corners, you’re at a major disadvantage already because you could well be running into a new horde to try escape the old one. This lack of camera control is a serious issue, that more often than not ends with your untimely disaperation back to the ship you came from.

The ninety second time constraint aside, there are ‘mods’ within the modes, the alter how powerful the player is. ‘Kensai’, grants you more life, but restricts your ability to wield firearms. Meanwhile both the ‘Warlock’ and ‘Gunner’ mods enhance your power while using lasers, but severely restrict the amount of hits you can take. While they’re extremely fun to interchange, and experiment with, there’s not enough of it all. UBERMOSH suffers from the bane of semi-decent indie projects; a fantastic concept, executed well but doesn’t have enough content to keep the players hooked.

A host of smaller issues plague this game, stopping its ascent to the top tier titles. For example, the guns are all the same, only difference is the spread of fire and colour of the pellets. On top of that, there’s only four different types of enemy, you can die far too easily, you get stuck on walls for no apparent reason and the camera shake is enough to give you motion sickness.

In summation, UBERMOSH is great, but it’s only great for a couple of hours. While the visuals and soundtrack are brilliantly designed, the gameplay simply cannot stand up to support the rest of the experience. You’ll likely come away with your head spinning, and grinning to boot.



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